Learning something completely new you have never done before is not always the most straight forward process. While working on the 3D avatar for my personal assistant I started to pick up 3D modeling and some very basic drawing skills. Well, mostly 3D modeling, drawing is on the back burner right now. The thing is once you hit a roadblock things get frustrating really quickly.
It has been some time since I last looked at peripherals for my gaming system. The last change I made was to replace a falling apart keyboard with a Keychron Q3 with wooden keycaps. (Sadly not the best idea as I learned 18 month later.) However, I got curious, and that’s how I spent this week testing two new mice: The Logitech Pro X2 Superstrike and the Pro X Superlight 2 Dex. Bad news: Both are being returned. Good news: I’m gonna write about why.
I think this is the first week in which I do not have spent any time on feature development on the coding part of LazerBunny. I was using my coding agent, router and controller every day and things just worked. A pleasant surprise to be honest. Instead of rushing into working on the rest of the stack I only implement a single feature for the brain.
Sometimes it is important to call a project "good enough" and start using it for some time, instead of continuing to constantly iterating on it. And this week I did that with the coding part of LazerBunny. (There is obviously still a long list of todos, but none of them are show stoppers.)
This week was one of the most random, unfocused weeks I spent working on LazerBunny and so many things moved forward in a meaningful way. The goal never was to get everything "done", but good enough to use it on a daily basis and validate design decisions and figure out potential adjustments that need to be made.