Post - June 7, 2026, 7:19 p.m.

Shell, do something!

Only calling os.Exec over and over again is not what I envisioned when I started building my own shell. So, in the spirit of first things first, I implemented a few of the commands I use on a daily basis to make the shell actually usable. This makes the whole thing immediately feel a bit more real and also provides some good learning opportunities.

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Post - May 31, 2026, 8:07 p.m.

Who needs a mouse?

I needed something light and simple to take my mind of work, side projects and have a break from dealing with AI all day long. So what is more logical than starting to build your own shell. Totally makes sense, right? Right?! I am not exactly sure where this will go, but I got a few ideas of what I am missing from most shells.

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Post - May 24, 2026, 8:25 p.m.

Tutorial? Anyone?

Learning something completely new you have never done before is not always the most straight forward process. While working on the 3D avatar for my personal assistant I started to pick up 3D modeling and some very basic drawing skills. Well, mostly 3D modeling, drawing is on the back burner right now. The thing is once you hit a roadblock things get frustrating really quickly.

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Post - May 21, 2026, 5:33 p.m.

Mouse! Mice! Mousepad!

It has been some time since I last looked at peripherals for my gaming system. The last change I made was to replace a falling apart keyboard with a Keychron Q3 with wooden keycaps. (Sadly not the best idea as I learned 18 month later.) However, I got curious, and that’s how I spent this week testing two new mice: The Logitech Pro X2 Superstrike and the Pro X Superlight 2 Dex. Bad news: Both are being returned. Good news: I’m gonna write about why.

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Post - May 17, 2026, 7:29 p.m.

Remember the name

I think this is the first week in which I do not have spent any time on feature development on the coding part of LazerBunny. I was using my coding agent, router and controller every day and things just worked. A pleasant surprise to be honest. Instead of rushing into working on the rest of the stack I only implement a single feature for the brain.

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